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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Hong_Kong
X-LIC-LOCATION:Asia/Hong_Kong
BEGIN:STANDARD
TZOFFSETFROM:+0800
TZOFFSETTO:+0800
TZNAME:HKT
DTSTART:19911015T033000
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BEGIN:VEVENT
DTSTAMP:20251218T030656Z
LOCATION:Meeting Room S228\, Level 2
DTSTART;TZID=Asia/Hong_Kong:20251217T114000
DTEND;TZID=Asia/Hong_Kong:20251217T120000
UID:siggraphasia_SIGGRAPH Asia 2025_sess263_edu_159@linklings.com
SUMMARY:Immersive Graphics in Education: A VR Rat Dissection Case Study Fr
 amed by Three Essential Abilities
DESCRIPTION:Aftab Amin (The University of Science and Technology) and Ka M
 an Yan (The University of Hong Kong)\n\nThis paper presents an immersive V
 R pedagogy project developed at HKUST to\nsupport undergraduate life scien
 ce students in learning rat anatomy and dissection.\nTraditional anatomy t
 eaching often confronts ethical concerns, high material costs, and\nstuden
 t anxiety when handling specimens. Our VR platform provides a safe, repeat
 able,\nand interactive environment where students can explore anatomical s
 tructures, practice\nprocedures, and build confidence prior to the wet lab
 . Baseline surveys revealed that\n64.6% of students felt more prepared aft
 er VR practice, while 79.3% expressed\nsatisfaction with the learning expe
 rience, citing reduced anxiety and enhanced spatial\nunderstanding.\nBeyon
 d this case study, we position the project within broader educational futu
 res. First,\nimmersive HCI can serve as emotional support, reducing stress
  and fostering inclusive\nlearning environments. Second, the integration o
 f AI and multimodal tools enables\nstudents to engage in creative expressi
 on, combining scientific learning with storytelling\nand cross-disciplinar
 y perspectives. Finally, as educational technologies increasingly\ncollect
  and process student information, cultivating critical thinking about educ
 ation\ntechnology.\nBy situating a concrete VR teaching practice within th
 ese three educational\ndimensions—emotional, creative, and critical—this c
 ontribution demonstrates not only\nthe practical value of immersive tools 
 in STEM education but also the importance of\naligning technological innov
 ation with human-centered values. Together, they point\ntoward a holistic 
 vision of education where VR, AI, and HCI collectively shape inclusive,\nt
 houghtful, and future-ready learning environments.\n\nRegistration Categor
 y: Enhanced Access, Full Access, Full Access Supporter\n\n
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