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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Hong_Kong
X-LIC-LOCATION:Asia/Hong_Kong
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TZOFFSETFROM:+0800
TZOFFSETTO:+0800
TZNAME:HKT
DTSTART:19911015T033000
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BEGIN:VEVENT
DTSTAMP:20251218T030653Z
LOCATION:Meeting Room S228\, Level 2
DTSTART;TZID=Asia/Hong_Kong:20251218T131500
DTEND;TZID=Asia/Hong_Kong:20251218T133500
UID:siggraphasia_SIGGRAPH Asia 2025_sess260_edu_169@linklings.com
SUMMARY:Designing Purposeful Computer Graphics Projects using the UN Susta
 inable Development Goals and Real-World Data
DESCRIPTION:Steffan Hooper, Nick Konings, Krishna Duddumpudi, Burkhard Wün
 sche, Andrew Luxton-Reilly, and Paul Denny (University of Auckland)\n\nHow
  can we make the teaching of computer graphics (CG) concepts more engaging
  and purposeful? This case study explores the project-based assessments of
  a second-year undergraduate CG-focused elective course. Throughout the se
 mester, CG skills and knowledge are built alongside a scaffolded sequence 
 of project activities and collaborative studio practice. The course attrac
 ts a diverse cohort, including learners from non-programming disciplines, 
 so studio practice becomes a valuable way to combine creative literacy wit
 h emerging computational fluency. The projects are motivated by a learner-
 selected United Nations Sustainable Development Goal and an accompanying s
 tatistic, with the graphical and computational challenge to visually conve
 y: (i) What is the issue? (ii) Why does the issue exist? and (iii) How do 
 we bring change? Applying this real-world lens encourages learners to see 
 CG programming not only as a technical skill, but as a purposeful practice
  with social impact. We present reflections on assessment techniques and c
 hallenges, highlighting how purpose-led, data-informed, interdisciplinary 
 contexts can motivate learners, foster creativity, and position CG as a dr
 iver for social change.\n\nRegistration Category: Enhanced Access, Full Ac
 cess, Full Access Supporter\n\n
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