BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Hong_Kong
X-LIC-LOCATION:Asia/Hong_Kong
BEGIN:STANDARD
TZOFFSETFROM:+0800
TZOFFSETTO:+0800
TZNAME:HKT
DTSTART:19911015T033000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20251218T030248Z
LOCATION:Hall 3F/G Concourse\, Level 3
DTSTART;TZID=Asia/Hong_Kong:20251216T090000
DTEND;TZID=Asia/Hong_Kong:20251216T180000
UID:siggraphasia_SIGGRAPH Asia 2025_sess205_pos_236@linklings.com
SUMMARY:Engine-Integrated Cel-Shading for Unreal Engine 5
DESCRIPTION:Gabriel Lucena and Cesar Rennó-Costa (AKCIT-IMD, Universidade 
 Federal do Rio Grande do Norte (UFRN)); Charles Madeira (Universidade Fede
 ral do Rio Grande do Norte (UFRN)); and Alyson Souza (AKCIT-IMD, Universid
 ade Federal do Rio Grande do Norte (UFRN))\n\nThis study aims to implement
  a cel-shader in Unreal Engine and discuss its pros and cons, such as limi
 tations and how one may be able to do so.\n\nRegistration Category: Enhanc
 ed Access, Exhibit & Experience Access, Experience Hall Exhibitor, Full Ac
 cess, Full Access Supporter, Trade Exhibitor\n\n
END:VEVENT
END:VCALENDAR
