Session
Tencent Workshop on Neural Graphics & Generative AI
DescriptionFrom Neural Rendering to Generative Worlds: The Future of Al Media.
In an era marked by the rapid integration of generative AI (AIGC), 3D vision, and computer graphics, enabling models to truly understand the world, generate controllable content, and support large-scale industrial applications has become a core issue of shared interest across both academia and industry.
Focusing on these cutting-edge directions, Tencent is hosting a full-day technical session at SIGGRAPH Asia 2025, bringing together leading speakers from core research and engineering teams—including Tencent Hunyuan, ARC Lab, Tencent Video, Games, WeChat—as well as top universities such as The Hong Kong University of Science and Technology. Together, they will showcase the latest advancements across multiple domains, from 3D-aware video world models and multimodal consistent generation, to character animation, real-time rendering, and game fluid simulation.
This session not only gathers a range of frontier research outcomes but also demonstrates how these technologies are being deployed at scale within massive product ecosystems—offering systematic perspectives and deep insights to drive the next generation of graphics and content generation technologies.
In an era marked by the rapid integration of generative AI (AIGC), 3D vision, and computer graphics, enabling models to truly understand the world, generate controllable content, and support large-scale industrial applications has become a core issue of shared interest across both academia and industry.
Focusing on these cutting-edge directions, Tencent is hosting a full-day technical session at SIGGRAPH Asia 2025, bringing together leading speakers from core research and engineering teams—including Tencent Hunyuan, ARC Lab, Tencent Video, Games, WeChat—as well as top universities such as The Hong Kong University of Science and Technology. Together, they will showcase the latest advancements across multiple domains, from 3D-aware video world models and multimodal consistent generation, to character animation, real-time rendering, and game fluid simulation.
This session not only gathers a range of frontier research outcomes but also demonstrates how these technologies are being deployed at scale within massive product ecosystems—offering systematic perspectives and deep insights to drive the next generation of graphics and content generation technologies.
Presentations
Event Type
Exhibitor Talk
TimeTuesday, 16 December 20259:30am - 5:00pm HKT
LocationMeeting Room S224+S225, Level 2






