RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
Surface-Aware Distilled 3D Semantic Features
Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes
PoissonNet: A Local-Global Approach for Learning on Surfaces
Navigating with Annealing Guidance Scale in Diffusion Space
Input-Aware Sparse Attention for Real-Time Co-Speech Video Generation
OmnimatteZero: Fast Training-free Omnimatte with Pre-trained Video Diffusion Models
STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion
GenLit: Reformulating Single-Image Relighting as Video Generation
DynVFX: Augmenting Real Videos with Dynamic Content
Vertex Features for Neural Global Illumination
NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering
ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction Technical Papers Fast Forward Presenter Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities
Viscous Vortex Dynamics on Surfaces
Fast Galerkin Multigrid Method for Unstructured Meshes
A Stack-Free Parallel h-Adaptation Algorithm for Dynamically Balanced Trees on GPUs
Implicit Position Based Fluids
Reliable Iterative Dynamics: A Versatile Method for Fast and Robust Simulation Technical Papers Fast Forward Presenter
Implicit Bonded Discrete Element Method with Manifold Optimization Technical Papers Fast Forward Presenter
Simplifying Textured Triangle Meshes in the Wild
PartUV: Part-Based UV Unwrapping of 3D Meshes
Local Surface Parameterizations via Smoothed Geodesic Splines Technical Papers Fast Forward Presenter
Solid-Shell Labeling for Discrete Surfaces
RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons
A fast, efficient, and robust feature protected denoising method Technical Papers Fast Forward Presenter Shape-for-Motion: Precise and Consistent Video Editing With 3D Proxy
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation
Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation
Cut2Next: Generating Next Shot via In-Context Tuning
CamPVG: Camera-Controlled Panoramic Video Generation with Epipolar-Aware Diffusion
Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
Example-Based Feature Painting on Textures
DiffTex: Differentiable Texturing for Architectural Proxy Models
Fine-Grained Spatially Varying Material Selection in Images
S3 Imagery: Specular Shading from Scratch-Anisotropy
SeqTex: Generate Mesh Textures in Video Sequence
Precise Gradient Discontinuities in Neural Fields for Subspace Physics
Variational Neural Surfacing of 3D Sketches
NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling
Neural Kinematic Bases for Fluids
Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization
Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
Generative Head-Mounted Camera Captures for Photorealistic Avatars
InfiniHuman: Realistic 3D Human Creation with Precise Control
HRM^2Avatar: High-Fidelity Real-Time Mobile Avatars from Monocular Phone Scans
PriorAvatar: Efficient and Robust Avatar Creation from Monocular Video Using Learned Priors
Constructing Diffusion Avatar with Learnable Embeddings
HumanLift: Single-Image 3D Human Reconstruction with 3D-Aware Diffusion Priors and Facial Enhancement
Waste-to-Value: Reutilized Material Maximization for Additive and Subtractive Hybrid Remanufacturing
Can Any Model Be Fabricated? Inverse Operation Based Planning for Hybrid Additive–Subtractive Manufacturing
Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing
MiGumi: Making Tightly Coupled Integral Joints Millable
Curve-Based Slicer for Multi-Axis DLP 3D Printing
INF-3DP: Implicit Neural Fields for Collision-Free Multi-Axis 3D Printing
NeuralPVS: Learned Estimation of Potentially Visible Sets
Neural Visibility of Point Sets
Potentially Visible Set Generation with the Disocclusion Buffer
Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
Consecutive Frame Extrapolation with Predictive Sparse Shading
A Highly-Efficient Hybrid Simulation System for Flight Controller Design and Evaluation of Unmanned Aerial Vehicles
PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
CFC: Simulating Character-Fluid Coupling using a Two-Level World Model
Fast & Stable Control of Coupled Solid-Fluid Dynamic Systems
Force-Dual Modes: Subspace Design from Stochastic Forces
CameraVDP: Perceptual Display Assessment with Uncertainty Estimation via Camera and Visual Difference Prediction
DiffCamera: Arbitrary Refocusing on Images
Learning to Refocus with Video Diffusion Models
Generating the Past, Present and Future from a Motion-Blurred Image
Automated Design of Compound Lenses with Discrete-Continuous Optimization
UltraZoom: Generating Gigapixel Images from Regular Photos
Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
Statistical Error Reduction for Monte Carlo Rendering
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings
Jackknife Transmittance and MIS Weight Estimation
Imperfect Image-Space Control Variates for Monte Carlo Rendering
SZ Sequences: Binary-Constructed $(0, 2^q)$-Sequences
Audio Driven Real-Time Facial Animation for Social Telepresence
LSF-Animation: Label-Free Speech-Driven Facial Animation via Implicit Feature Representation
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation
Audio-Driven Universal Gaussian Head Avatars
ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model
X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio
LEGO-Maker: Autoregressive Image-Conditioned LEGO Model Creation
LegoACE: Autoregressive Construction Engine for Expressive LEGO Assemblies
Computational Design of Shape-Aware Sieves
Designing with Tension: Nearly-Developable Patch Layouts
Inverse Tiling of 2D Finite Domains
Fabricable Discretized Ruled Surfaces Technical Papers Fast Forward Presenter ShapeGen: Towards High-Quality 3D Shape Synthesis
Autoregressive Generation of Static and Growing Trees
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction
SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation
DvD: Unleashing a Generative Paradigm for Document Dewarping via Coordinates-based Diffusion Model
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting
Harnessing Diffusion-Yielded Score Priors for Image Restoration
ELAD: Blind Face Restoration using Expectation-based Likelihood Approximation and Diffusion Prior
Self-supervised Underwater Color Restoration via Wavelet-Diffusion Model with Filtered Multi-Scale Feature Distillation
Self-supervised Texture Filtering Technical Papers Fast Forward Presenter Automatic Sampling for Discontinuities in Differentiable Shaders
Many-Worlds Inverse Rendering Technical Papers Fast Forward Presenter Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling
Adaptive Neural Kernels for Gradient-domain Rendering
Generalized Unbiased Reconstruction for Gradient-Domain Rendering
Supra-threshold Contrast Perception in Augmented Reality
Vertical Binocular Misalignment in AR Impairs Reading Performance
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality
Performance Analysis of Catch-Up Eye Movements in Visual Tracking
Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization
TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction
Clustered Error Correction with Grouped 4D Gaussian Splatting
Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video
4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling
Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
Progressive Outfit Assembly and Instantaneous Pose Transfer
Neighbor-Aware Data-Driven Relaxation of Stitch Mesh Models for Knits
A Nonconforming Formulation of Cloth
EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly
Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives
Efficient Object Reconstruction with Differentiable Area Light Shading WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
Artifact-Resilient Real-Time Holography
Numerical Homogenization of Sand from Grain-level Simulations
Improving Curl Noise
Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video
QMF-Blend: Quantized Matrix Factorization for Efficient Blendshape Compression
AniMaker: Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation
Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors
Low-Rank Adaptation of Neural Fields
Spectral Prefiltering of Neural Fields
Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
Capturing Non-Linear Human Perspective in Line Drawings
AutoSketch: VLM-assisted Style-Aware Vector Sketch Completion
KISSColor: Kinetic and Intuitive Stroke Stretching for Vector Drawing Colorization
LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization
Neural Image abstraction using long smoothing B-splines
UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images
AutoBrep: Autoregressive B-Rep Generation with Unified Topology and Geometry
BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch
NURBS-Based Grid Shell Form Finding on Domains with Topologically Arbitrary Boundaries
Overlap Region Extraction of Two NURBS Surfaces
$G^2$ Interpolating Spline with Local Maximum Curvature
Img2CAD: Reverse Engineering 3D CAD Models from Images through VLM-Assisted Conditional Factorization
Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles
Motion In-Betweening for Densely Interacting Characters
Control Operators for Interactive Character Animation
Environment-aware Motion Matching
StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages
Discovering Folding Lines for Surface Compression
Reconfigurable Hinged Kirigami Tessellations
Snapping Deployable Toroids for Modular Gridshells
Closed-Form Construction of Voronoi Diagrams with Star-Shaped Metrics
Star-Shaped Distance Voronoi Diagrams for 3D Metamaterial Design
Object-level Visual Prompts for Compositional Image Generation
ComposeMe: Attribute-Specific Image Prompts for Controllable Human Image Generation
PartComposer: Learning and Composing Part-Level Concepts from Single-Image Examples
AGSwap: Overcoming Category Boundaries in Object Fusion via Adaptive Group Swapping
MALeR: Improving Compositional Fidelity in Layout-Guided Generation
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
Strands2Cards: Automatic Generation of Hair Cards from Strands
Shaping Strands with Neural Style Transfer
CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling
Single-Shot Facial Capture using Polarized RGB Sinusoidal Illumination
Single Image 3D Portrait Relighting with Generative Priors
Computational Modeling and Design of Capacitive Stretch Sensors
Designing and Fabricating Color BRDFs with Differentiable Wave Optics
Acoustic Reliefs
PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models
Large-Area Fabrication-aware Computational Diffractive Optics
VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models
SS4D: Native 4D Generative Model via Structured Spacetime Latents
Generating 360° Video is What You Need For a 3D Scene
PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion
WorldExplorer: Towards Generating Fully Navigable 3D Scenes
Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents
How Does a Virtual Agent Decide Where to Look? Symbolic Cognitive Reasoning for Embodied Head Rotation
Echo: Enhancing Conversational Behavior Generation via Hierarchical Semantic Comprehension with Large Language Models
SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis
Unifying Latent Action and Latent State Pre-training for Policy Learning from Videos
JoruriPuppet: Learning Tempo-Changing Mechanisms Beyond the Beat for Music-to-Motion Generation with Expressive Metrics
BSP-OT: Sparse transport plans between discrete measures in loglinear time
Efficient and Scalable Spatial Regularization of Optimal Transport
Medial Sphere Preconditioning for Knot Untangling and Volume-Filling Curves
CrossGen: Learning and Generating Cross Fields for Quad Meshing
Sums of Wedges: Conforming Weighted Delaunay Triangulations are Polynomial in Fixed Dimension
Lifted Surfacing of Generalized Sweep Volumes
PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes
Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis
Jump Restore Light Transport
Gaussian Integral Linear Operators for Precomputed Graphics
Harmonic Caching for Walk on Spheres
Robust Derivative Estimation with Walk on Stars
Off-Centered WoS-Type Solvers with Statistical Weighting
An Adjoint Method for Differentiable Fluid Simulation on Flow Maps
RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
Convection Augmented Gauss Reconstruction for Unoriented Point Clouds Technical Papers Fast Forward Presenter AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images
MODepth: Benchmarking Mobile Multi-frame Monocular Depth Estimation with Optical Image Stabilization
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction
AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
Animus3D: Text-driven 3D Animation via Motion Score Distillation
X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents
FairyGen: Storied Cartoon Video from a Single Child-Drawn Character
Evaluating and Sampling Glinty NDFs in Constant Time
3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
StereoFG: Generating Stereo Frames from Centered Feature Stream
Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation
Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
Hierarchical Neural Semantic Representation for 3D Semantic Correspondence
StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance
Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
Fovea Stacking: Imaging with Dynamic Localized Aberration Correction
Underwater Optical Backscatter Communications using Acousto-Optic Beam Steering
Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light
Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding
Transient LASSO: Transient Large-Scale Scene Reconstruction
LookUp3D: Data-Driven 3D Scanning
Motion2Motion: Cross-topology Motion Retargeting with Sparse Correspondence
Ultrafast and Controllable Online Motion Retargeting for Game Scenarios
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
Generating Detailed Character Motion from Blocking Poses
MaskedManipulator: Versatile Whole-Body Manipulation
FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion
Generating Objects with Part-Articulation from a Single Image
LARM: A Large Articulated Object Reconstruction Model
ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion
LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives
ConsiStyle: Style Diversity in Training-Free Consistent T2I Generation
Bokeh Diffusion: Defocus Blur Control in Text-to-Image Diffusion Models
PractiLight: Practical Light Control Using Foundational Diffusion Models
Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos Technical Papers Fast Forward Presenter
Zero-Shot Dynamic Concept Personalization with Grid-Based LoRA
B4M: Breaking Low-Rank Adapter for Making Content-Style Customization Technical Papers Fast Forward Presenter
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation
EBREnv: SVBRDF Estimation in Uncontrolled Environment Lighting via Exemplar-Based Representation
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing
Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects
Hyperspectral Polarimetric BRDFs of Real-world Materials
The Granule-In-Cell Method for Simulating Sand--Water Mixtures
Kinetic Free-Surface Flows and Foams with Sharp Interfaces
Implicit Incompressible Porous Flow using SPH
Fire-X: Extinguishing Fire with Stoichiometric Heat Release
Multiphase Particle-Based Simulation of Poro-Elasto-Capillary Effects
Wavelet Fluids
RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition
ASIA: Adaptive 3D Segmentation using Few Image Annotations
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
MATStruct: High-quality Medial Mesh Computation via Structure-aware Variational Optimization
Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees
Design for Descent: What Makes a Shape Grammar Easy to Optimize?
One-shot Embroidery Customization via Contrastive LoRA Modulation
Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures
Proteus-ID: ID-Consistent and Motion-Coherent Video Customization
DreamID: High-Fidelity and Fast diffusion-based Face Swapping via Triplet ID Group Learning
HiWave: Training-Free High-Resolution Image Generation via Wavelet-Based Diffusion Sampling
Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting
Rigidity-Aware 3D Gaussian Deformation from a Single Image
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting
Physics-Based Motion Imitation with Adversarial Differential Discriminators
Learning Human Motion with Temporally Conditional Mamba
SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization
Uni-Inter Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts
HOMA: Towards Generic Human-Object Interaction in Multimodal Driven Human Animation with Weak Conditions
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions Technical Papers Fast Forward Presenter
Closed-form Cauchy Coordinates and Their Derivatives for 2D High-order Cages
Aerial Path Planning for Urban Geometry and Texture Co-Capture
Direct Rendering of Intrinsic Triangulations Compact shape representation utilizing local surface similarities
NESI: Neural Explicit-Shape-Intersection-Based Geometry Representation Technical Papers Fast Forward Presenter
In-Context Brush: Zero-shot Customized Subject Insertion with Context-Aware Latent Space Manipulation
BlobCtrl: Taming Controllable Blob for Element-level Image Editing
ConsistEdit: Highly Consistent and Precise Training-free Visual Editing
Voost: A Unified and Scalable Diffusion Transformer for Bidirectional Virtual Try-On and Try-Off
DreamO: A Unified Framework for Image Customization
The Aging Multiverse: Generating Condition-Aware Facial Aging Tree via Training-Free Diffusion
LVT: Large-Scale Scene Reconstruction via Local View Transformers
CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
GSWT: Gaussian Splatting Wang Tiles
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
A compact stochastic representation for Monte Carlo Path Traced images
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields