Session
4D Gaussian Splatting for Dynamic Scene Reconstruction
Session Chair
DescriptionThe Technical Papers program is the heartbeat of SIGGRAPH Asia, spotlighting world-class scholarly research at the forefront of computer graphics and interactive techniques. For decades, it has been the definitive venue where bold ideas take root, foundational concepts are reimagined, and the future of visual computing is shaped.
This year, we explore new intersections of algorithms and artistry, automation and authorship, tools and imagination – challenging the very way we design, simulate, visualize, and interact with digital worlds.
This year, we explore new intersections of algorithms and artistry, automation and authorship, tools and imagination – challenging the very way we design, simulate, visualize, and interact with digital worlds.
Presentations
| 2:50pm - 3:00pm HKT | ![]() | TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction | |
| 3:00pm - 3:11pm HKT | ![]() | Clustered Error Correction with Grouped 4D Gaussian Splatting | |
| 3:11pm - 3:22pm HKT | ![]() | Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis | |
| 3:22pm - 3:33pm HKT | ![]() | Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video | |
| 3:33pm - 3:44pm HKT | ![]() | 4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture | |
| 3:44pm - 3:55pm HKT | ![]() | Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation |
Event Type
Technical Papers
TimeTuesday, 16 December 20252:50pm - 3:55pm HKT
LocationMeeting Room S421, Level 4








