Presentation
Real-Time IK-Based Full-Body and Facial Capture for Stylized 2D Puppets in XR Applications
SessionXR Talks 1
DescriptionThis session presents a real-time 2D character rigging and IK-based motion capture workflow designed for setups of any scale, including consumer-grade AR/VR. Featuring real-time pose reset and motion sensitivity controls, the system expands usability and stability, enabling expressive, retargetable animation for nontraditional characters through accessible and democratized motion capture tools.








