Presentation
Fast First-Hit Determination for Large and Composite Sparse Volumetric Data Structures with Mesh Shaders
SessionPosters
DescriptionTask–mesh shader pipeline maps sparse volume for first-hit rendering; L1 acceleration-structure jumps and tile-local HDDA remove intermediary geometry buffers, delivering 1.5x average speedups over vertex-shader baselines while preserving G-buffer equivalence.

Event Type
Poster
TimeTuesday, 16 December 20259:00am - 6:00pm HKT
LocationHall 3F/G Concourse, Level 3








