Presentation
UnrealLLM: Towards Highly Controllable and Interactable 3D Scene Generation by LLM-powered Procedural Content Generation
SessionInvited: Posters
DescriptionIn this paper, we introduce UnrealLLM, a novel multi-agent framework that connects natural language descriptions with the professional PCG system (Unreal Engine 5) to automate scene generation.
UnrealLLM constructs a comprehensive knowledge base to translate text into executable PCG blueprints and a diverse asset library that guarantees high-quality scene generation. Additionally, it also introduces a text-based blueprint system with a spline-based control mechanism for geometric arrangement, enabling natural language interaction and enhancing interactivity in 3D environments using UE5's advanced capabilities.
UnrealLLM constructs a comprehensive knowledge base to translate text into executable PCG blueprints and a diverse asset library that guarantees high-quality scene generation. Additionally, it also introduces a text-based blueprint system with a spline-based control mechanism for geometric arrangement, enabling natural language interaction and enhancing interactivity in 3D environments using UE5's advanced capabilities.
Event Type
Invited Poster
Poster
TimeThursday, 18 December 20259:00am - 6:00pm HKT
LocationChancellor 1+2, Level 4

