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Demystifying VR Optics: Hands-on with a Web-Based HMD Simulator
DescriptionThis course offers a hands-on exploration of the optical principles that govern virtual reality (VR) head-mounted displays (HMDs), delivered through an accessible, browser-based simulator. Designed for attendees with little to moderate background in graphics or optics, it bridges the gap between theoretical models and practical understanding of how VR systems render stereo imagery.

Participants will learn how core parameters such as inter-pupillary distance (IPD), eye relief, and field of view (FOV) affect image geometry, distortion, and user comfort. The course blends foundational concepts from computer graphics and optical physics with practical exercises using a web-based HMD simulator that offers real-time feedback on frustums, stereo rendering, and display calibration.

Unlike traditional slide decks or video tutorials, this course uses a custom interactive simulation that let attendees manipulate parameters and directly observe the consequences on perceived image geometry. This not only clarifies complex phenomena like binocular disparity, vergence-accommodation conflict, and FOV distortion but also fosters a more intuitive grasp of HMD design constraints.

By the end of the session, participants will gain the conceptual tools needed to better design immersive applications, debug visual discomfort issues, or optimize VR experiences for diverse users. Whether you are a developer, researcher, educator, or hobbyist, this course provides a practical foundation in VR optics critical for creating effective and comfortable virtual experiences. The simulator remains freely available after the course for participants to continue exploring and deepening their understanding at their own pace.