Presentation
Creating XR Educational Experiences for the Future – from Arts to Sciences
DescriptionPURPOSE OF THE COURSE
Recent advances in extended reality (XR) technologies have unlocked the tremendous potential of XR for delivering interactive and immersive education experiences. Such XR experiences generally involve animating virtual characters in real-world scene, driven by scene semantics.
For example, via a mixed reality headset, one can experience a virtual campus tour with virtual characters animating around buildings and trees. Using a virtual reality headset, one can go through an immersive underwater education experience in the form of a 360 video with objects of interest, such as sea creatures, highlighted and annotated with biological information. What's more, via a combination of CAVE and MR headsets, one could be instantly transported to a 1930s Shanghai nightclub to interact with characters from a classic Chinese modernist novel, gaining a deeper understanding of the literary narrative through immersive storytelling.
This course aims at giving an overview of the pipeline and key techniques for authoring such compelling XR educational experiences centered around real-world scene data.
SUMMARY OF COURSE CONTENT
This course covers the key elements of XR experience creation, especially for educational applications in art and science domains. It starts with the topics of scene acquisition and understanding, followed by utilizing the semantics and geometry of the acquired scenes for virtual content authoring and character animation. It concludes with insights of how to apply visual computing techniques, integrated with the latest XR devices, to devise practical XR educational experiences of the future, some of which have been adopted for science and art education in higher education institutions.
EXPECTED LEARNING OUTCOMES
Taking this course, attendees will gain an overview of the pipeline commonly applied to create XR educational applications. Through practical examples, they will understand the key techniques of such a pipeline, including scene acquisition, scene understanding and annotations, and virtual character animation.
Recent advances in extended reality (XR) technologies have unlocked the tremendous potential of XR for delivering interactive and immersive education experiences. Such XR experiences generally involve animating virtual characters in real-world scene, driven by scene semantics.
For example, via a mixed reality headset, one can experience a virtual campus tour with virtual characters animating around buildings and trees. Using a virtual reality headset, one can go through an immersive underwater education experience in the form of a 360 video with objects of interest, such as sea creatures, highlighted and annotated with biological information. What's more, via a combination of CAVE and MR headsets, one could be instantly transported to a 1930s Shanghai nightclub to interact with characters from a classic Chinese modernist novel, gaining a deeper understanding of the literary narrative through immersive storytelling.
This course aims at giving an overview of the pipeline and key techniques for authoring such compelling XR educational experiences centered around real-world scene data.
SUMMARY OF COURSE CONTENT
This course covers the key elements of XR experience creation, especially for educational applications in art and science domains. It starts with the topics of scene acquisition and understanding, followed by utilizing the semantics and geometry of the acquired scenes for virtual content authoring and character animation. It concludes with insights of how to apply visual computing techniques, integrated with the latest XR devices, to devise practical XR educational experiences of the future, some of which have been adopted for science and art education in higher education institutions.
EXPECTED LEARNING OUTCOMES
Taking this course, attendees will gain an overview of the pipeline commonly applied to create XR educational applications. Through practical examples, they will understand the key techniques of such a pipeline, including scene acquisition, scene understanding and annotations, and virtual character animation.

Event Type
Courses
TimeWednesday, 17 December 20252:00pm - 5:45pm HKT
LocationMeeting Room S425, Level 4


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