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Immersive Graphics in Education: A VR Rat Dissection Case Study
DescriptionThis session presents an immersive VR pedagogy project developed at HKUST to support undergraduate life science students in learning rat anatomy and dissection. By addressing ethical concerns, cost barriers, and student anxiety, the VR platform offers a safe, repeatable, and interactive learning environment. Students reported greater preparedness, reduced stress, and improved spatial understanding. Beyond this case study, the session highlights how immersive technologies foster empathy, creativity, and critical thinking, positioning VR as a powerful tool to align STEM education with human-centered values and responsible digital citizenship.