Presentation
Advancing AI and Graphics Frontiers in OpenHarmony
DescriptionOpenHarmony is an open-source project incubated and operated by the OpenAtom Foundation. It aims to create an open-source framework and platform for intelligent operating systems, targeting a fully connected, intelligent world to drive the prosperity of the IoT industry.
This event explores innovation in AI and CG (Computer Graphics) within OpenHarmony, covering a broad range of topics such as graphics rendering, game development, and other related fields. Researchers and industry experts will come together to discuss and share insights on the latest advancements and future directions in AI and CG technologies.
14:00-14:30 - Making advanced rendering pervasive through open standards by Neil Trevett, President of The Khronos Group
14:30-15:00 - Lightweight Supersampling for Mobile Real-Time Rendering by Xiaogang Jin (金小刚), Zhejiang University
15:00-15:30 - AI-Driven HarmonyOS Graphics: Challenges & OpportunitiesAI by Qianwen Chao, Huawei
15:30-16:00 - Training and rendering acceleration for 3DGS by Bo Dai (戴勃), The University of Hong Kong
16:00-16:30 - Efficient and controllable video and 3D generation using domain knowledge by Tianfan Xue (薛天帆), Chinese University of Hong Kong
16:30-17:00 - Neural Rendering for Mobile Gaming by Dan bing da (单秉达), The Hong Kong Polytechnic University
This event explores innovation in AI and CG (Computer Graphics) within OpenHarmony, covering a broad range of topics such as graphics rendering, game development, and other related fields. Researchers and industry experts will come together to discuss and share insights on the latest advancements and future directions in AI and CG technologies.
14:00-14:30 - Making advanced rendering pervasive through open standards by Neil Trevett, President of The Khronos Group
14:30-15:00 - Lightweight Supersampling for Mobile Real-Time Rendering by Xiaogang Jin (金小刚), Zhejiang University
15:00-15:30 - AI-Driven HarmonyOS Graphics: Challenges & OpportunitiesAI by Qianwen Chao, Huawei
15:30-16:00 - Training and rendering acceleration for 3DGS by Bo Dai (戴勃), The University of Hong Kong
16:00-16:30 - Efficient and controllable video and 3D generation using domain knowledge by Tianfan Xue (薛天帆), Chinese University of Hong Kong
16:30-17:00 - Neural Rendering for Mobile Gaming by Dan bing da (单秉达), The Hong Kong Polytechnic University

Event Type
Birds of a Feather
TimeWednesday, 17 December 20252:00pm - 5:00pm HKT
LocationMeeting Room S223, Level 2

