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Contributor

Biography
I have worked on both example-based and physically-based schemes for real-time full-body motion generation occasionally combined with hand and finger motions for VR applications, or with geometric/kinematic models to represent interactions for multi-object or crowded scenes, aiming at producing a wide range of motions in real-time. I am also interested in enhancing the quality of animations obtained from physical simulations by adding subtle details learned from real-world examples that capture physical, social, and cultural aspects of complex human behaviors.
Chair of Sessions
Technical Communications
11:30am - 12:30pm HKT Thursday, 18 December 2025 Meeting Room S422, Level 4